23-11-2020, 05:09 PM
(23-11-2020, 04:32 PM)JoseCarlosĀ S Wrote: Yep, the correct emitter is asigned, no alerts on console, and still keeps spawning new particles...
I just realized that you were using Burst emission mode, which won't stop emitting even if speed is zero. I was testing with Stream mode instead.
Open ObiEmitter.cs, and change line 467 from this:
Code:
if (activeParticleCount == 0)
to this:
Code:
if (activeParticleCount == 0 && speed > 0)
That will make Burst emission stop when speed is set to zero.