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Rope is not stable
#6
(05-11-2020, 01:17 PM)canerozdemir Wrote: I managed to assign the particle groups. I had to use AppendNewParticleGroup method and I assigned a parameter. It was an oversight on my part. 

AppendNewParticleGroup will create and append a new group to the blueprint. It shouldn't be necessary to call this, the groups are already present in the blueprint so you just get them.

(05-11-2020, 01:17 PM)canerozdemir Wrote: In my use case, I need the rope to adjust the distance between two points, If the two points are close to each other, the rope needs to be at a length when it doesnt seem that long. Just like the overstretching, I need the rope to have a reverse stretch so it will not be that long when those points are close to each other. Is it possible at all?

If the rope's length is always equal to the distance between to objects, no matter how far apart they're from each other, isn't this just a line? There would be no discernible physics simulation going on at all... I'm afraid there's no built in way to do this, there's no "reverse stretch" equivalent in real world physics, unless you factor in automatic reeling mechanisms or something similar (like the one in a security seatbelt). Still, in this case the rope length is fixed, it just happens to be reeled in by a spring loaded mechanism. You might be able to use the ObiRopeCursor component to do this. See:
http://obi.virtualmethodstudio.com/tutor...ursor.html
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Messages In This Thread
Rope is not stable - by canerozdemir - 05-11-2020, 12:37 PM
RE: Rope is not stable - by josemendez - 05-11-2020, 12:47 PM
RE: Rope is not stable - by canerozdemir - 05-11-2020, 01:01 PM
RE: Rope is not stable - by josemendez - 05-11-2020, 01:09 PM
RE: Rope is not stable - by canerozdemir - 05-11-2020, 01:17 PM
RE: Rope is not stable - by josemendez - 05-11-2020, 01:23 PM
RE: Rope is not stable - by canerozdemir - 05-11-2020, 01:26 PM