04-11-2020, 02:55 PM
(This post was last modified: 04-11-2020, 03:00 PM by whitexroft.)
(04-11-2020, 02:32 PM)josemendez Wrote: Found the bug and squashed it. The culprit was a weak_ptr in the Oni library, being disposed of in between a job schedule and its completion. This caused the job scheduler to wait forever for a job that would not get done. The fix will be included in the next update.
Let me know your email address and I'll send you a patched libOni.dll file. Replacing yours will fix the issue.
Oh, thats awesome! My email is victor[at]octato[dot]dk
So since I can now profile Burst thanks to you, could you tell how can I tackle this spike on scene load?
There seems to be plenty of Garbage collections in BeginStep, comparing to other normal frames
I can send my profile metrics to you if you want