10-09-2020, 09:03 AM
(10-09-2020, 08:41 AM)josemendez Wrote: Hi there,
This is due to an issue with URP and certain rendering APIs. The workaround is relatively simple and will be included in next week's 5.6 release. See:
http://obi.virtualmethodstudio.com/forum...-2464.html
let me know if I can be of further help.
HiĀ josemendez,
Thanks for the prompt reply.
But the workaround only meant the shader... what about the forward renderer URP problem