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Garbage from subscribing to collision events
#2
(16-12-2017, 11:16 PM)writer51 Wrote: Can we have a conversation about the ridiculous amount of garbage that is generated from subscribing to collision events. I've seen anywhere from 25-30kb to 200-300kb on almost every frame just by subscribing to collision events. I've tried e-mailing support but no solution was ever provided. Is there nothing you fine programmers at Obi can do to fix this? There is no way you can have this much garbage generating over and over without crashing performance. This is a ridiculous price (and practically unusable one) to pay for getting some information from collisions. I implore you to please take a look.

Hi!

I'm well aware of this and it is one of the areas that has been improved for 3.3. From now on, zero garbage will be generated per frame when subscribing to the OnCollision event, or the OnFluidUpdated event.

Tomorrow will try to get you a patch so that you can benefit from this improvement right now.

cheers!
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Messages In This Thread
RE: Garbage from subscribing to collision events - by josemendez - 17-12-2017, 12:29 AM