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Obi Fluid Tunneling Issue
#2
(08-07-2020, 11:35 AM)knaroznik Wrote: Hi!
I tried using Obi Fluid in my VR project, but i encounter quite big issue with moving my mug around with VR Controllers. When i try to fastly rotate my mug, the fluid inside is getting out through it's side. Mug got Mesh Collider on it, i tried with distance fields, i've tried to increase thickness of Obi Collider to, but with no success.

I'm sure i move my object with velocity, angular velocity goes up to 7-8, and its when the problem occurs.

Can you give me a hand with that?

Thanks

If you're moving the objects using velocities, and Obi's built-in CCD is not picking up the contacts, then the only thing you can try is to use a smaller timestep.

Either increase the amount of substeps in your updater, or reduce the global physics timestep in Unity's Time manager.

(we have a video on this subject that might be helpful, in case you haven't seen it yet: https://www.youtube.com/watch?v=ms0Z35GY6pk)
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Messages In This Thread
Obi Fluid Tunneling Issue - by knaroznik - 08-07-2020, 11:35 AM
RE: Obi Fluid Tunneling Issue - by josemendez - 08-07-2020, 11:39 AM
RE: Obi Fluid Tunneling Issue - by knaroznik - 08-07-2020, 11:45 AM