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particle editor not working on macos
#5
(28-05-2020, 04:05 PM)josemendez Wrote: Hi there,

Judging by the resolution of your screen, it is most likely a high-density screen. Unity might be doing something under the hood to convert screen coordinates in high-density screens that I'm not aware of (pixels != points), that might explain the offset between the brush gizmo and the mouse pointer.

Will try it on a retina screen and get back to you.

Thanks for looking into it. Note that I tried to manually change the screen resolution (under display preferences) but that did not fix the issue.
It's also a bit strange that even though I managed to select some particles, the inspector screen still says that nothing is selected..
Also, probably unrelated (and maybe harmless) but I see this exception in the console when I click on 'done'
NullReferenceException: Object reference not set to an instance of an object
Obi.ObiActorBlueprintEditor.ExitBlueprintEditMode () (at Assets/Obi/Editor/Common/Blueprints/ObiActorBlueprintEditor.cs:229)
UnityEditor.EditorApplication.Internal_CallDelayFunctions () (at /Users/builduser/buildslave/unity/build/Editor/Mono/EditorApplication.cs:322)
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Messages In This Thread
particle editor not working on macos - by lbouis - 24-05-2020, 09:49 PM
RE: particle editor not working on macos - by lbouis - 28-05-2020, 06:01 PM