Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Unity Collider Position - Raycast Spherecast
#7
(01-05-2020, 05:53 PM)fishing-rod Wrote: @Kristaps How do you keep the colliders position and orientation in sync with the rope?

Made a little helper script:

unityCollider.position = obiActor.GetParticlePosition(obiActor.GetParticleRuntimeIndex(assignIndex));

assignIndex is the rope particle index
Guiño
The developer of Area 86 
https://simdevs.com
Reply


Messages In This Thread
RE: Unity Collider Position - Raycast Spherecast - by Kristaps - 01-05-2020, 06:34 PM