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Unity Collider Position - Raycast Spherecast
#6
(01-05-2020, 04:44 PM)Kristaps Wrote: Noo, it's the perfect mix of both worlds!
Before Obi Ropes, my ropes were made from joints and line renderers ( did not look good and collisions were with gaps )
Now it's totally different and just need to adapt my needs Sonrisa

@Kristaps How do you keep the colliders position and orientation in sync with the rope?
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Messages In This Thread
RE: Unity Collider Position - Raycast Spherecast - by fishing-rod - 01-05-2020, 05:53 PM