16-03-2020, 09:08 AM
(14-03-2020, 02:26 AM)yyxymlove Wrote: I have an softbody with an Animator component too. But the animator will not work as long as there is a softbody component, how can I get them work together?
Hi,
You can't have mesh vertices driven by both animation and simulation, it's one or the other.
Vertices that are skinned to a particle (via a ObiSoftbodySkinner) will be driven by the simulation. All other vertices will be driven by the animation. The ElasticCharacter sample scene shows an example of this. Here's how to set it up:
http://obi.virtualmethodstudio.com/tutor...tbody.html