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Help  How do i add(use) or remove constraints arbitrarily on each particle in runtime
#3
(27-02-2020, 10:17 AM)josemendez Wrote: Hi,

Sorry, I don't understand your question. The three things you mention are basically unrelated. AddControlPoint() adds a new point to the rope's path. ParticleGroup.name is the name of a particle group (a string). The target of a ObiParticleAttachment is a transform.

Do you mean how to add distance/bend/some other constraints at runtime? or how to add an attachment at runtime?

I wanted to create an effect like this video, where the feet of the character can create a constraint on any part of the rope, whether it's the rocking of the character or the climbing of the net.
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RE: How do i add(use) or remove constraints arbitrarily on each particle in runtime - by ab8228657 - 27-02-2020, 12:56 PM