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Caps to cover then ends of rope.
#3
(07-01-2020, 03:37 PM)josemendez Wrote: Hi David,

You could use the ObiRopeAttach component to place a couple objects at the ends of the rope. Create a couple "cap" objects, and add this component to them, one with "m" (normalized rope length) set to 0 and the other set to 1.

As an alternative, you could use the ObiRopeMeshRenderer instead of the default extruded renderer. This lets you use a custom mesh for the entire rope. See:
http://obi.virtualmethodstudio.com/tutor...modes.html

Ho Jose,

Thank you so much for the quick reply. Sonrisa

The problem is that it doesn't rotate anything attached.  The only thing usefull is a sphere, which I don't want.  I prefer a flat surface for the end.

I'll check the  ObiRopeMeshRenderer, thanks!

(08-01-2020, 07:48 PM)davidmulder Wrote: Ho Jose,

Thank you so much for the quick reply. Sonrisa

The problem is that it doesn't rotate anything attached.  The only thing useful is a sphere, which I don't want.  I prefer a flat surface for the end.

I'll check the  ObiRopeMeshRenderer, thanks!

So I tried ObiRopeMeshRenderer, I'm using a cylinder.  It works until I press play.

Then it wont bend.  When I set the instances higher, it bends, but, now my texture is tiled out for each instance.

Any ideas?  Thanks! Sonrisa
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Messages In This Thread
Caps to cover then ends of rope. - by davidmulder - 07-01-2020, 02:49 PM
RE: Caps to cover then ends of rope. - by davidmulder - 08-01-2020, 07:48 PM