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Adding custom particle forces
#6
(02-11-2018, 04:16 PM)p3gamer Wrote: I'm trying to accomplish the same thing but only apply the external force on a button click. I am using an ObiSphericalForceZone (in 2D if that matters). I've duplicated the SimpleFluid and set the atmospheric drag > 0. I've played around with the intensity and turbulence parameters, but  I am not seeing any forces being applied ( I even moved the ApplyForcesToActor( ) into the LateUpdate( ) ). Is there an example that uses ObiSphericalForceZone?

Hi,

Doing exactly what you describe, works fine for me. If the force zone is not in radial mode, make sure the wind is not blowing into/away from the screen in the Z axis (as that would have no effect in 2D). You can rotate it to make sure the wind direction arrow points in the right direction.
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Messages In This Thread
Adding custom particle forces - by herbst - 26-06-2017, 05:12 PM
RE: Adding custom particle forces - by josemendez - 27-06-2017, 11:41 AM
RE: Adding custom particle forces - by herbst - 27-06-2017, 01:28 PM
RE: Adding custom particle forces - by josemendez - 29-06-2017, 03:27 PM
RE: Adding custom particle forces - by p3gamer - 02-11-2018, 04:16 PM
RE: Adding custom particle forces - by josemendez - 02-11-2018, 07:27 PM
RE: Adding custom particle forces - by p3gamer - 16-11-2018, 09:09 PM
RE: Adding custom particle forces - by josemendez - 17-11-2018, 01:02 PM