Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Help  Particle passed through collider
#3
(16-12-2019, 05:47 PM)josemendez Wrote: This is known as tunneling and is common in all physics engines. Depends on what kind of collider you're using, its thickness, your rope resolution, your timestep, and multiple other things. Without a more detailed description all I can recommend is to use a ObiParticleRenderer on your rope to see what the particles are doing at runtime.

Thank you for your reply, in my case I have set the rope resolution to 1.0 and others stay at default. I would like to ask which property i should lower or increase in order to minimize this problem? Such as increasing the collider thickness, thanks.
Reply


Messages In This Thread
Particle passed through collider - by Lokeyyyy - 16-12-2019, 05:38 PM
RE: Particle passed through collider - by Lokeyyyy - 17-12-2019, 03:09 AM