22-11-2019, 03:56 PM
(This post was last modified: 22-11-2019, 03:57 PM by Bill Sansky.)
Quote:Why not having a solver as part of your prefab then?
Let me clarify my use case:
I have only one ObiRope in my prefab, but all my ropes must interact with each other. However my rope is not the root object of my prefab, it has other objects that have a different role, all under one "cable" object that can be pooled.
https://drive.google.com/open?id=1ENJLRx...sxl-LgNOZ4
That is why I need to check for all the parent transform since my ObiRope is not the root object