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How to make Obi Softbody Skinner working properly?
#2
(03-11-2019, 06:12 PM)Snail921 Wrote: Hi,

Playing around with Obi Softbody and I got some issues. I tried to follow the steps of the document but I could not make it work properly.

1. As you can see in the image attached, once I applied softbody to a skinned mesh, it ignores the bone animation. It seems it only follows the parent bone's transform.
2. When I hit optimize button, the character gets broken. All vertices of the skinned mesh goes wrong doesn't matter if I bind the skin after it or not.

I looked into the ElasticCharacter.scene to find any information but could not get anything.
I suppose the issue 1 and 2 is relevant and both could be solved easily.
Could you please point out what I am doing wrong?

Thanks,
Snail

Hi,

Try reducing the skinning max distance and re-binding the skinner. Probably, the default value is too high and many mesh vertices are being bound to the simulation instead of the animation.

Let me know if that fixes it.
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Messages In This Thread
RE: How to make Obi Softbody Skinner working properly? - by josemendez - 04-11-2019, 03:04 PM