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Obi Collider Performance
#6
(31-07-2019, 06:57 AM)josemendez Wrote: Hi,

For starters your FixedUpdate() is being called three times per frame. Make sure your max timestep is low enough to prevent spiraling.

Then, deep profile to determine what inside FixedUpdate() is taking up most of the time.

kind regards,

Thanks for the information. Could I ask you to elaborate shortly on the max timestep thing? Never changed that value. It is at the moment at 0.3333. I am targeting 30-45 fps. 

I also attach a screenshot of the deep profiling. When trying to click on the "Show related objects" button, Unity crashes.
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Messages In This Thread
Obi Collider Performance - by HenryChinaski - 30-07-2019, 02:26 PM
RE: Obi Collider Performance - by josemendez - 30-07-2019, 02:51 PM
RE: Obi Collider Performance - by HenryChinaski - 30-07-2019, 05:08 PM
RE: Obi Collider Performance - by HenryChinaski - 30-07-2019, 09:36 PM
RE: Obi Collider Performance - by josemendez - 31-07-2019, 06:57 AM
RE: Obi Collider Performance - by HenryChinaski - 31-07-2019, 04:16 PM
RE: Obi Collider Performance - by josemendez - 31-07-2019, 06:21 PM
RE: Obi Collider Performance - by HenryChinaski - 01-08-2019, 01:29 AM
RE: Obi Collider Performance - by josemendez - 01-08-2019, 07:58 AM
RE: Obi Collider Performance - by HenryChinaski - 05-08-2019, 01:40 PM