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Help  Large volumes of fluid causing lag
#2
(02-06-2019, 05:09 PM)genoli Wrote: I've noticed that over 10k+ particles I start to get a lot of lag.

Does Obi have some way to handle large amounts of fluid eg: occlusion culling or hiding particles below the top layer?

Hi,

Occlusion culling is performed for rendering. However the bottleneck is simulation, and culling would have no effect since simulation still has to be performed for occluded particles. It's not possible to "hide" particles from the simulation, because if you do then the fluid dynamics would be incorrect.

Simply reduce the fluid resolution, so that there are less particles per volume unit.
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Messages In This Thread
Large volumes of fluid causing lag - by genoli - 02-06-2019, 05:09 PM
RE: Large volumes of fluid causing lag - by josemendez - 02-06-2019, 07:32 PM