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Help  create Obi handle on script at runtime
#14
(24-05-2019, 04:16 PM)Richard Wrote: How can I choose mesh to edit particle?

Hi,

Do you mean in-game? Well, it entirely depends on how you want to design your interface. You could have a list of all meshes and let the user select it from the list, or let him click on the scene and then raycast against all objects in your scene. There's many ways to do it.


Messages In This Thread
RE: create Obi handle on script at runtime - by josemendez - 24-05-2019, 04:32 PM