Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Deactivating the obi solver when not needed ?
#10
(14-05-2021, 11:02 AM)VincentAbert Wrote: Hi,

I took the time to do some testing, and I think I found the culprit : it's the attachement. I have a dynamic one at each end of my rope, and if I remove them, no error. So you should be able to repro that, and hopefully fix it Sonrisa

Nope, can't reproduce :/. The Crane sample scene also has one dynamic attachment, and the FrightLift scene has 4, neither of them trigger this error. Also tried other scenes done specifically for this, but no luck. As I mentioned, disabling the solver simply stops updating the simulation, but the data layout is untouched. An out of bounds exception in this case doesn't make any sense to me, there must be something else going on that's triggering this. Here's a video of me testing it:




(14-05-2021, 11:02 AM)VincentAbert Wrote: Just noticed something else though : I can't edit the ropes in editor anymore, when I click edit the main rope movement gizmo disappears, but the usual rope editing UI doesn't show up... I'm using 2020.3.6, and I'm updating right to 2020.3.8 now to see if it's a unity bug that's been fixed.

Make sure there's no inspectors in debug mode. In debug mode, Unity won't draw scene view windows (such as, but not limited to, the rope path editor). Easiest way to ensure this is to revert to the default layout (Window->Layouts->Revert factory settings).
Reply


Messages In This Thread
RE: Deactivating the obi solver when not needed ? - by josemendez - 14-05-2021, 11:05 AM