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Deactivating the obi solver when not needed ?
#9
(14-05-2021, 08:03 AM)josemendez Wrote: That's the the latest one indeed. However I'm unable to reproduce this by deactivating the solver. Doing so changes nothing regarding data layout, it literally just stops calling the update method. So in theory there's no reason for it to fail.

Been testing in the freight lift sample scene, the crane scene, and a custom scene with many dynamic attachments to no avail. If you could share a scene/project that reproduces this, I'd be glad to take a look. If possible, send it to support(at)virtualmethodstudio.com.

thanks!

Hi,

I took the time to do some testing, and I think I found the culprit : it's the attachement. I have a dynamic one at each end of my rope, and if I remove them, no error. So you should be able to repro that, and hopefully fix it Sonrisa

Just noticed something else though : I can't edit the ropes in editor anymore, when I click edit the main rope movement gizmo disappears, but the usual rope editing UI doesn't show up... I'm using 2020.3.6, and I'm updating right to 2020.3.8 now to see if it's a unity bug that's been fixed.

Have a nice day.
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Messages In This Thread
RE: Deactivating the obi solver when not needed ? - by VincentAbert - 14-05-2021, 11:02 AM