13-05-2021, 01:07 PM
Hello,
Let's say I have a level which only features ropes in one or two rooms. Trying to mitigate all my performance overhead, I would like to disable simulation when not needed, what is the best way to do that ?
I tried disabling the updater and solver, and activating them when the player enters a trigger, but it causes a lag spike, probably because of some initialization. What would be the best way to go about this ?
Thank you,
Vincent.
Let's say I have a level which only features ropes in one or two rooms. Trying to mitigate all my performance overhead, I would like to disable simulation when not needed, what is the best way to do that ?
I tried disabling the updater and solver, and activating them when the player enters a trigger, but it causes a lag spike, probably because of some initialization. What would be the best way to go about this ?
Thank you,
Vincent.