(29-04-2021, 07:33 AM)josemendez Wrote: Your rigidbody is kinematic for particles. Kinematic rigidbodies have infinite mass, so particles won't be able to affect their velocity.
Just disable the "kinematic for particles" checkbox in your ObiRigidbody component.
Obi supports full two-way coupling with rigidbodies both for attachments and collisions. See the "rigidbodies" section in the collisions page of the manual: http://obi.virtualmethodstudio.com/tutor...sions.html
It was so close ...
Thank you so much!!!!