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Help  No movement
#9
(28-04-2021, 01:43 PM)josemendez Wrote: Hi,

This is rather strange. What Obi version are you using? Do any errors appear in the console? What platform are you running the editor in (Windows, Mac, Linux)?

I see that you haven't installed the Burst dependencies (there's a warning that appears in your ObiSolver component to inform you of this). So Obi will try to fall back to the native backend, which is a library plugin (a .dll in Windows, .bundle in Mac, .so in Linux and so on).

Maybe you're getting DllNotFoundException errors in the console? That would explain this behavior: Burst can't be used because it isn't installed, and the fallback library can't be found, so there's no engine available to perform the simulation. It's just a wild guess though.

See:
http://obi.virtualmethodstudio.com/tutor...kends.html
The only error I am getting in the console is one of my known errors for a quest that I am working on, nothing else.  Should I install Burst? (not really sure what that is). And if I install Burst, do you know how it might effect other items within Unity?


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Messages In This Thread
No movement - by CamperJohn - 27-04-2021, 08:28 PM
RE: No movement - by josemendez - 27-04-2021, 08:34 PM
RE: No movement - by CamperJohn - 27-04-2021, 08:39 PM
RE: No movement - by josemendez - 27-04-2021, 10:39 PM
RE: No movement - by CamperJohn - 27-04-2021, 10:57 PM
RE: No movement - by josemendez - 28-04-2021, 07:29 AM
RE: No movement - by CamperJohn - 28-04-2021, 01:37 PM
RE: No movement - by josemendez - 28-04-2021, 01:43 PM
RE: No movement - by CamperJohn - 28-04-2021, 03:07 PM
RE: No movement - by josemendez - 28-04-2021, 03:13 PM
RE: No movement - by josemendez - 28-04-2021, 03:20 PM