28-04-2021, 03:07 PM
(This post was last modified: 28-04-2021, 03:12 PM by CamperJohn.)
(28-04-2021, 01:43 PM)josemendez Wrote: Hi,The only error I am getting in the console is one of my known errors for a quest that I am working on, nothing else. Should I install Burst? (not really sure what that is). And if I install Burst, do you know how it might effect other items within Unity?
This is rather strange. What Obi version are you using? Do any errors appear in the console? What platform are you running the editor in (Windows, Mac, Linux)?
I see that you haven't installed the Burst dependencies (there's a warning that appears in your ObiSolver component to inform you of this). So Obi will try to fall back to the native backend, which is a library plugin (a .dll in Windows, .bundle in Mac, .so in Linux and so on).
Maybe you're getting DllNotFoundException errors in the console? That would explain this behavior: Burst can't be used because it isn't installed, and the fallback library can't be found, so there's no engine available to perform the simulation. It's just a wild guess though.
See:
http://obi.virtualmethodstudio.com/tutor...kends.html