Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Help  No movement
#8
(28-04-2021, 01:37 PM)CamperJohn Wrote: The demo scenes do not work either.  I tried both RopeShowcase and RopeAndJoints, neither one works.  The ropes are just stiff, no movement.  I'm using Unity 2019.4.3f1.  I do not have 'error pause' enabled.  I have 'clear on play'.

Hi,

This is rather strange. What Obi version are you using? Do any errors appear in the console? What platform are you running the editor in (Windows, Mac, Linux)?

I see that you haven't installed the Burst dependencies (there's a warning that appears in your ObiSolver component to inform you of this). So Obi will try to fall back to the native backend, which is a library plugin (a .dll in Windows, .bundle in Mac, .so in Linux and so on).

Maybe you're getting DllNotFoundException errors in the console? That would explain this behavior: Burst can't be used because it isn't installed, and the fallback library can't be found, so there's no engine available to perform the simulation. It's just a wild guess though.

See:
http://obi.virtualmethodstudio.com/tutor...kends.html
Reply


Messages In This Thread
No movement - by CamperJohn - 27-04-2021, 08:28 PM
RE: No movement - by josemendez - 27-04-2021, 08:34 PM
RE: No movement - by CamperJohn - 27-04-2021, 08:39 PM
RE: No movement - by josemendez - 27-04-2021, 10:39 PM
RE: No movement - by CamperJohn - 27-04-2021, 10:57 PM
RE: No movement - by josemendez - 28-04-2021, 07:29 AM
RE: No movement - by CamperJohn - 28-04-2021, 01:37 PM
RE: No movement - by josemendez - 28-04-2021, 01:43 PM
RE: No movement - by CamperJohn - 28-04-2021, 03:07 PM
RE: No movement - by josemendez - 28-04-2021, 03:13 PM
RE: No movement - by josemendez - 28-04-2021, 03:20 PM