27-04-2021, 06:32 PM
(27-04-2021, 06:22 PM)josemendez Wrote: If you’re not using URP, you don't need the URP shaders in your project. You can safely remove the entire Obi/Resources/ObiMaterials/URP folder.
The “alpha blended premultiply” shader should work though, unless UnityObjectToViewPos is not available for some reason. This shader is just a sample shader, only used in a sample scene so you can remove it if needed. Won’t affect the asset in any way.
Thanks - removing the URP shaders actually fixed all the errors, even the ones related to those Standard shaders.