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Bug / Crash  Build failure - Obi shader errors
#3
(27-04-2021, 06:22 PM)josemendez Wrote: If you’re not using URP, you don't need the URP shaders in your project. You can safely remove the entire Obi/Resources/ObiMaterials/URP folder.

The “alpha blended premultiply” shader should work though, unless UnityObjectToViewPos is not available for some reason. This shader is just a sample shader, only used in a sample scene so you can remove it if needed. Won’t affect the asset in any way.

Thanks - removing the URP shaders actually fixed all the errors, even the ones related to those Standard shaders.
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RE: Build failure - Obi shader errors - by timconkling - 27-04-2021, 06:32 PM