20-04-2021, 07:52 PM
(20-04-2021, 07:37 PM)josemendez Wrote: Unity’s object fields don’t work that way. They filter only by *type*, a mesh field will accept *any* mesh. Obi doesn’t implement any custom UI field behavior.
Are you sure you’re dragging a mesh, and not a prefab? When you import a FBX file, it may contain a transform hierarchy, one or more meshes, animation clips, cameras, materials, etc. You must drag just the mesh, not the entire thing.
Oh, you're right, I've watched the tutorials, even so I managed to miss this detail, now it worked. Many thanks, I'm feeling the dumbest person on earth right now...