18-04-2021, 10:53 PM
(This post was last modified: 18-04-2021, 10:57 PM by josemendez.)
(18-04-2021, 09:28 PM)bribri_ Wrote: Hi! Recently been using Obi Fluid for a project and it works great, thank you! The only issue I've run into is that it's invisible when I build for Mac, both with the fluid renderer and with rendering particles enabled. There are no issues having it show in the Windows build or in the editor (even in the Mac version!), so is there something dumb I'm missing to get it to show up in a Mac build? Unfortunately I don't have a Mac myself, so I've had to have a teammate test it with theirs (them building it doesn't change anything).
I would appreciate any advice, thank you!
Hi!
Our primary development platform is Mac, we test and deploy on Mac and then test on other platforms. Never had this happen to us, or other users afaik. Standalone Mac builds should work fine.
What Mac hardware are you testing on? Which graphics API? (Id assume Metal?) what Unity version? What simulation backend? (Oni or Burst)? What render pipeline? (Built in or URP?) on other platforms.