13-04-2021, 05:22 PM
(This post was last modified: 13-04-2021, 05:27 PM by fluidman84.)
I'm instantiating the clothing object as a child of the softbody mesh and they are using the same Obi Solver. Not making it a child of the Softbody character introduces issues as the ObiFixedUpdater then requires constant updates when a new clothing object is instantiated.
Maybe I'm dense, but I do not see any collision phase controls on either the Obi Softbody Skinner or the Obi SkinnedCloth component as you recommended.
If there's not a way to allow both the Obi Softbody Skinner and the Obi SkinnedCloth to share the same solver, then I need to be at least able to turn off the Softbody Skinner so there are not any mesh penetrations on the cloth.
Maybe I'm dense, but I do not see any collision phase controls on either the Obi Softbody Skinner or the Obi SkinnedCloth component as you recommended.
If there's not a way to allow both the Obi Softbody Skinner and the Obi SkinnedCloth to share the same solver, then I need to be at least able to turn off the Softbody Skinner so there are not any mesh penetrations on the cloth.
![[Image: clothing-Obi.png]](https://i.ibb.co/WGnJwCB/clothing-Obi.png)