Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Disable Softbody SOlver at Runtime
#3
I'm instantiating the clothing object as a child of the softbody mesh and they are using the same Obi Solver. Not making it a child of the Softbody character introduces issues as the ObiFixedUpdater then requires constant updates when a new clothing object is instantiated. 

Maybe I'm dense, but I do not see any collision phase controls on either the Obi Softbody Skinner or the Obi SkinnedCloth component as you recommended. 

If there's not a way to allow both the Obi Softbody Skinner and the Obi SkinnedCloth to share the same solver, then I need to be at least able to turn off the Softbody Skinner so there are not any mesh penetrations on the cloth.

[Image: clothing-Obi.png]
Reply


Messages In This Thread
RE: Disable Softbody SOlver at Runtime - by fluidman84 - 13-04-2021, 05:22 PM