(01-04-2021, 01:13 PM)josemendez Wrote: In this case, the rope should definitely be rendered. Some more things:
- Maybe the rope is hidden in the hierarchy? (little eye icon in the left row of the hierarchy, only appears when hovering the mouse over it)
- Does the MeshFilter component in the rope have a mesh assigned? (This is done automatically, but just a sanity check)
The rope is not hidden and I just checked that the mesh in MeshFilter is assigned to extrudedMesh.
I thought it should be rendered as well since this is how it worked previously on other versions.
One thing that I observed is that when I hit the play button, I got this error which kept repeating itself:
DllNotFoundException: libOni
Maybe it the part that caused the whole problem? Thanks.