15-01-2018, 05:55 PM
(This post was last modified: 15-01-2018, 06:27 PM by josemendez.)
(15-01-2018, 08:39 AM)jedi8421 Wrote: Hello,
I've been trying to manipulate obi tearable cloth on Unity 2017.2, and everything went well until I tried to make a closed bag. I'm using a "closed" mesh, like a sphere, so that may be the issue here : when I try tearing the cloth it results in incoherent triangles scaling at random where it should have been separated.
I take it that it may be impossible to use completely closed meshes, but can you confirm? I've also tried with the basic Unity sphere and got the same result. However I'm having no issues with planes and such.
Found the issue. Actually, it is not caused by closed meshes, but by meshes with normal/uv seams. It will take a couple days to fix it, after that I will send you an updated library file and instructions to replace yours with the fixed one.
cheers!