23-03-2021, 08:54 AM
(This post was last modified: 23-03-2021, 08:56 AM by josemendez.)
(23-03-2021, 01:02 AM)ZoltanVW Wrote: Hi,
Thanks for your reply!
They'll be all videos in the end using Recorder, so it doesn't matter if it's expensive. The models themselves will be used in a design editor and they'll come with videos, showcasing their features. (we do them in Unity) They need to look believable. I've never delved myself into cloth animation too much, so it is quite a new area for me and I'm looking for a solution. I was thinking of animating it manually, but I doubt that would look real enough as I am more of a modeler.
Most 3D modeling packages also come with offline, high-quality cloth simulators (Blender, 3DSMax, Maya, etc). You can just simulate the cloth there and then export it?
Quote:And Unity doesn't support 3ds max cloth simulations unfortunately.
It does!

Some resources:
https://docs.unity3d.com/Packages/com.un...index.html
https://www.youtube.com/watch?v=ChZWVCgMWyU