22-03-2021, 10:37 AM
(This post was last modified: 22-03-2021, 10:38 AM by josemendez.)
(21-03-2021, 12:30 PM)daniaalazmat Wrote:Hi,
I am using ObiRopes in my project and I really loved the asset in action (In the sample scenes I mean), but I tried to implement it in my scene but I am kind of struggling with making it work realistically as possible but I was not able to make it work realistic enough
Thanks,
Daniaal
To reduce wigglyness, increase the ObiSolver's damping parameter. See:http://obi.virtualmethodstudio.com/tutorials/obisolver.html
To decrease stretching, use more substeps in the ObiFixedUpdater: http://obi.virtualmethodstudio.com/tutor...gence.html
I can't really give more advice without knowing more details about your setup, though. The meaning of "realistic" might vary depending on what you're after.
