11-03-2021, 06:56 PM
(11-03-2021, 05:30 PM)josemendez Wrote: Here's the video. As you can see I don't do anything out of the ordinary, empty Unity 2019.4.1f1 project with only Obi installed. Build the scene from scratch: default solver, default cloth settings, use the sample cloth sheet blueprint, attach it by the corners and add a dragger component just so that I can interact with the cloth.
Then I build for Android, and deploy to the device. Maybe you can spot any differences with the steps you're following?
In the last part of the video you can see it running in the A2 lite (which isn't particularly powerful btw) at > 60 fps, it runs really smooth.
I really appreciate your support. I follow your video and also got 60 fps with my low spec Xiaomi.
So I'm investigating what cost the performance. I found one thing, I add "TestEnvironment" to the scene, and fps drop around 20. I'm thinking about what I could optimize with that thing. Thank you so much.