01-03-2021, 03:41 PM
(01-03-2021, 03:31 PM)tpaslou Wrote: Okay , it needed a bit of experimenting to get it done
Another question. The rope on some parts avoids ground collider. How can I fix that ? I have enabled surface collisions
Depends on what kind of collider you're using for the ground, and why did the rope got to the other side on the first place. Generally speaking, MeshColliders are very brittle and expensive, so best avoid them if possible.
Does this happen when moving the rope around? what kind of interaction are you using to move the rope? (dynamic/static attachments, forces, etc)