Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Problem with Final IK
#7
(08-01-2018, 09:32 PM)Deckard_89 Wrote: Hmm... Where is "kinematic for particles" on the rigid body? Do you have an image I could take a look at?

It's hard to miss, since it is the only property available for rigidbodies. Keep in mind that ObiRigidbody is automatically created at the topmost rigidbody on your collider hierarchy whenever you add a ObiCollider component. It's not a component you manually have to add. The pic is taken from the CharacterCloth sample scene.

[Image: xUOgX22.png]
Reply


Messages In This Thread
Problem with Final IK - by Deschanna - 29-12-2017, 08:35 AM
RE: Problem with Final IK - by Deckard_89 - 04-01-2018, 08:32 PM
RE: Problem with Final IK - by josemendez - 05-01-2018, 12:40 AM
RE: Problem with Final IK - by Deckard_89 - 05-01-2018, 07:25 PM
RE: Problem with Final IK - by josemendez - 08-01-2018, 08:01 PM
RE: Problem with Final IK - by Deckard_89 - 08-01-2018, 09:32 PM
RE: Problem with Final IK - by josemendez - 09-01-2018, 10:42 AM
RE: Problem with Final IK - by Deckard_89 - 09-01-2018, 07:19 PM
RE: Problem with Final IK - by josemendez - 11-01-2018, 05:24 PM
RE: Problem with Final IK - by Deckard_89 - 12-01-2018, 06:57 PM
RE: Problem with Final IK - by louiskoo - 16-02-2018, 10:59 AM
RE: Problem with Final IK - by Deckard_89 - 17-02-2018, 07:59 PM
RE: Problem with Final IK - by louiskoo - 18-02-2018, 05:43 PM
RE: Problem with Final IK - by josemendez - 18-02-2018, 06:30 PM
RE: Problem with Final IK - by louiskoo - 19-02-2018, 03:03 PM
RE: Problem with Final IK - by Jim Rankenberg - 05-04-2019, 02:19 PM