09-01-2018, 10:42 AM
(This post was last modified: 09-01-2018, 10:43 AM by josemendez.)
(08-01-2018, 09:32 PM)Deckard_89 Wrote: Hmm... Where is "kinematic for particles" on the rigid body? Do you have an image I could take a look at?
It's hard to miss, since it is the only property available for rigidbodies. Keep in mind that ObiRigidbody is automatically created at the topmost rigidbody on your collider hierarchy whenever you add a ObiCollider component. It's not a component you manually have to add. The pic is taken from the CharacterCloth sample scene.
![[Image: xUOgX22.png]](https://i.imgur.com/xUOgX22.png)