ive been plugging and playing what seem like all sorts of different solutions to accomplishing this, this thread feels like its gotten me the closest but i ultimately want to "pick up" objects with this rope, grappling hook-esque. That would of course require a rigid body on the objects, but this Grab event script doesnt seem to work if the object has a rigidbody, no collision detected.
I thought i was really on track with a much simpler approach. On Collider Enter, populate particle attachments "end" constraint target with collided object. But i couldnt figure out the line to "set" that target.
I guess suffice to say, i see so many approaches that almost get me there, this seeming the most promising if we can get it to "Grab" onto a rigidbody. Or, tell me if one of the other scene examples would be a better starting point to accomplish this? Fairly novice at C#, using this project to pile on the learning, thanks!!
my current state:
https://vimeo.com/513660042
I thought i was really on track with a much simpler approach. On Collider Enter, populate particle attachments "end" constraint target with collided object. But i couldnt figure out the line to "set" that target.
I guess suffice to say, i see so many approaches that almost get me there, this seeming the most promising if we can get it to "Grab" onto a rigidbody. Or, tell me if one of the other scene examples would be a better starting point to accomplish this? Fairly novice at C#, using this project to pile on the learning, thanks!!
my current state:
https://vimeo.com/513660042