12-02-2021, 03:19 PM
(This post was last modified: 12-02-2021, 03:23 PM by josemendez.)
(12-02-2021, 03:10 PM)budosuyu Wrote: I only exported nothing but the models and materials and imported them to a fresh project with obi 6. It doesn't contain any trace of the previous obi. Created ropes and blueprints from scratch.
In that case, surface collisions should work. I can't reproduce any issues.
In your screenshots it's very difficult to tell whether they're working or not, since particles are overlapping each other so there aren't any gaps in between them. At lower resolution, the ropes should collide with each other even if there's gaps. Generally, it doesn't make any sense to use surface collisions for high resolution ropes, as explained here: http://obi.virtualmethodstudio.com/tutor...sions.html
Note that surface collisions won't prevent tunneling in any way: they perform spatial supersampling, not temporal supersampling. Tunneling is prevented by using a smaller timestep.