12-02-2021, 03:06 PM
Hi there,
If you created this rope in previous versions, make sure you trigger a re-generation of the rope blueprint as explained in the manual:
http://obi.virtualmethodstudio.com/tutor...sions.html
If you created this rope in previous versions, make sure you trigger a re-generation of the rope blueprint as explained in the manual:
http://obi.virtualmethodstudio.com/tutor...sions.html
Quote:Existing pre-6.0 actor blueprints will need to be re-generated for surface collisions to work. In case of ropes, changing any rope parameter in the path editor will trigger a blueprint re-generation. Keep this in mind when upgrading existing 4.X or 5.X projects to 6.X.