Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Help  Surface-based collision option not working
#2
Hi there,

If you created this rope in previous versions, make sure you trigger a re-generation of the rope blueprint as explained in the manual:

http://obi.virtualmethodstudio.com/tutor...sions.html

Quote:Existing pre-6.0 actor blueprints will need to be re-generated for surface collisions to work. In case of ropes, changing any rope parameter in the path editor will trigger a blueprint re-generation. Keep this in mind when upgrading existing 4.X or 5.X projects to 6.X.
Reply


Messages In This Thread
RE: Surface-based collision option not working - by josemendez - 12-02-2021, 03:06 PM