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Help  Particle Attachment issue
#6
Hi there,

Taking a look at your project, the issue is that you're using a ObiFixedUpdater, but the character animation is updated in LateUpdate(). This means the rope will always be one frame behind the animation (since FixedUpdate() is called before LateUpdate(), see: https://docs.unity3d.com/Manual/ExecutionOrder.html), and will jitter as it tries to keep up with it.

Either animate your character in FixedUpdate, or use ObiLateUpdater instead. See: http://obi.virtualmethodstudio.com/tutor...aters.html. Sent a video of the result to your email.
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Messages In This Thread
Particle Attachment issue - by Hexagon Red - 04-02-2021, 09:04 PM
RE: Particle Attachment issue - by josemendez - 05-02-2021, 12:28 AM
RE: Particle Attachment issue - by Hexagon Red - 05-02-2021, 08:39 PM
RE: Particle Attachment issue - by josemendez - 08-02-2021, 08:43 AM
RE: Particle Attachment issue - by Hexagon Red - 09-02-2021, 01:39 PM
RE: Particle Attachment issue - by josemendez - 10-02-2021, 12:19 PM
RE: Particle Attachment issue - by Hexagon Red - 10-02-2021, 09:34 PM