05-01-2018, 11:12 PM
(This post was last modified: 05-01-2018, 11:15 PM by josemendez.)
Hi Peter! Sorry for the late reply.
Obi does not support any export formats out of the box (there's always the possibility of writing your own exporter, though) as its main purpose is to perform the simulation in realtime. If you wish to use blendshape animations edited in an external animation program, I think your best bet is to use the offline cloth simulators already provided by these (Maya's nCloth solver, or Blender's cloth) and export them. Creating the simulation with Obi, transferring it to blend shapes and somehow exporting them to Maya for editing and re-importing seems a quite convoluted workflow imho.
Also remember than a baked simulation is not interactive at all, so unless your goal net always performs the same animation regardless on where the ball hit it, baked simulations won't fit your use case.
cheers,
Obi does not support any export formats out of the box (there's always the possibility of writing your own exporter, though) as its main purpose is to perform the simulation in realtime. If you wish to use blendshape animations edited in an external animation program, I think your best bet is to use the offline cloth simulators already provided by these (Maya's nCloth solver, or Blender's cloth) and export them. Creating the simulation with Obi, transferring it to blend shapes and somehow exporting them to Maya for editing and re-importing seems a quite convoluted workflow imho.
Also remember than a baked simulation is not interactive at all, so unless your goal net always performs the same animation regardless on where the ball hit it, baked simulations won't fit your use case.
cheers,