08-02-2021, 08:43 AM
(05-02-2021, 08:39 PM)Hexagon Red Wrote: Thank you for your response. I tried my best to answer your questions below in red.
- what kind of attachments are you using? Static, dynamic, or both? Static
- what does your setup look like? Where’s the solver component in relation to the character and the rope? see image
- does your character hierarchy contain colliders? Not attached to character. Rope is attached to an empty that is outside of the backpack (has collider) that is attached to the character
- if so, are collisions between the rope and these colliders enabled?
- how are you moving your character around? Rigidbody/forces, setting transform, character controller...? Game Creator character controller
Hi there,
I'm unable to reproduce any issues using a setup similar to yours. Would it be possible for you to share your project so that I can take a look (send it to support@virtualmethodstudio.com)
Quote:does your character hierarchy contain colliders? Not attached to character. Rope is attached to an empty that is outside of the backpack (has collider) that is attached to the character[/font][/size]
This counts as attaching to the character's bone hierarchy, since the backpack is part of the character's bone hierarchy. The question was if your hierarchy contains colliders.