05-01-2018, 12:40 AM
(This post was last modified: 05-01-2018, 12:42 AM by josemendez.)
Hi to both!
Keep in mind that updating in LateUpdate won't allow the engine to use a fixed timestep (which is required for accurate physics). Same happens with Unity's built-in cloth. Some jitter and "jumpy" cloth, even when completely unaffected by external forces, is to be expected. Tme passed between render updates is not always the same, even though Obi uses a low-pass filter to smooth out abrupt changes in timestep.
However by your description alone I cannot tell if what you're experiencing is normal or not. Do you have some screenshots / video to show the issue?
Keep in mind that updating in LateUpdate won't allow the engine to use a fixed timestep (which is required for accurate physics). Same happens with Unity's built-in cloth. Some jitter and "jumpy" cloth, even when completely unaffected by external forces, is to be expected. Tme passed between render updates is not always the same, even though Obi uses a low-pass filter to smooth out abrupt changes in timestep.
However by your description alone I cannot tell if what you're experiencing is normal or not. Do you have some screenshots / video to show the issue?