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Problem with Final IK
#3
Hi to both!

Keep in mind that updating in LateUpdate won't allow the engine to use a fixed timestep (which is required for accurate physics). Same happens with Unity's built-in cloth. Some jitter and "jumpy" cloth, even when completely unaffected by external forces, is to be expected. Tme passed between render updates is not always the same, even though Obi uses a low-pass filter to smooth out abrupt changes in timestep.

However by your description alone I cannot tell if what you're experiencing is normal or not. Do you have some screenshots / video to show the issue?
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Messages In This Thread
Problem with Final IK - by Deschanna - 29-12-2017, 08:35 AM
RE: Problem with Final IK - by Deckard_89 - 04-01-2018, 08:32 PM
RE: Problem with Final IK - by josemendez - 05-01-2018, 12:40 AM
RE: Problem with Final IK - by Deckard_89 - 05-01-2018, 07:25 PM
RE: Problem with Final IK - by josemendez - 08-01-2018, 08:01 PM
RE: Problem with Final IK - by Deckard_89 - 08-01-2018, 09:32 PM
RE: Problem with Final IK - by josemendez - 09-01-2018, 10:42 AM
RE: Problem with Final IK - by Deckard_89 - 09-01-2018, 07:19 PM
RE: Problem with Final IK - by josemendez - 11-01-2018, 05:24 PM
RE: Problem with Final IK - by Deckard_89 - 12-01-2018, 06:57 PM
RE: Problem with Final IK - by louiskoo - 16-02-2018, 10:59 AM
RE: Problem with Final IK - by Deckard_89 - 17-02-2018, 07:59 PM
RE: Problem with Final IK - by louiskoo - 18-02-2018, 05:43 PM
RE: Problem with Final IK - by josemendez - 18-02-2018, 06:30 PM
RE: Problem with Final IK - by louiskoo - 19-02-2018, 03:03 PM
RE: Problem with Final IK - by Jim Rankenberg - 05-04-2019, 02:19 PM