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Bug / Crash  Unstable rope only when interpolating in build
#2
Hi there,

I’m unable to reproduce this behavior, using a setup similar to the one you describe. Interpolation is only a post-process of the particle positions that the simulation outputs, it should not affect the simulation itself in any way as interpolated positions are just discarded at the end of each frame (not used as input for the next frame’s simulation)

Also, interpolation is intended to eliminate stutter (stop-motion like effects) when using large fixed timesteps. It basically interpolates particle positions from one physics update to the next. “jitter” as in "erratic movement" should not happen regardless of using interpolation or not.

Can you share a short video of the issue, or a repro project/scene?

kind regards,
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Messages In This Thread
RE: Unstable rope only when interpolating in build - by josemendez - 02-02-2021, 08:22 AM