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Cloth Mesh disappearing when pressing play
#18
(26-01-2021, 03:11 PM)Merch137 Wrote: All im going to say is the timing of the post was quite suspicious as it came while I had it working and was about to make a post.

You really have to stop thinking the world's against you.  Indeciso

I gave these example performance numbers because I wrote the damn thing. I know the timings and how it performs in typical use cases. Also, posts are ordered in chronological order, so I posted before you did.

(26-01-2021, 03:11 PM)Merch137 Wrote: When you say expensive here you really are not lieing it drops from 300 fps to 1fps with very few characters and it appears you made your post while being aware, that is all im going to say about that signifying my first post for a refund was accurate on the topic of looking like someone aware of something that will never be spoken.

This is not how it should perform. Unless you've just used a single updater component for each character, you're using a extremely small timestep, or something similar.

The "benchmark" sample scene runs at around 180 fps in my computer (2 core i5), using the intended setup and multiple cloth actors with aerodynamics, which is more complex than what you show here. If you can post a picture of your setup, and/or your profiler, I can help you determine what's consuming so much time.

(26-01-2021, 03:11 PM)Merch137 Wrote: It looks almost like you would want it refunded for not being able to be used and I have rope too if you want to take up that refund I dont know if this can be used in an mmo.

What would be the purpose of writing an asset with the sole intent of it getting refunded? Sorry but I can't understand you.
Also, MMOs do not have anything special that would make cloth or ropes unusable. If you want to sync simulation in every client it adds to the challenge, but it's not unsurmountable.
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Messages In This Thread
RE: Cloth Mesh disappearing when pressing play - by josemendez - 26-01-2021, 03:19 PM