(26-01-2021, 01:12 PM)josemendez Wrote: You can keep the same size in the scene while keeping transform scale values at 1,1,1, by applying scale values in your 3D modeling package. If your transforms already have non-unit scale when you drag them into the scene, this is the way to fix that.
Note that you can also control the size of the assets by adjusting the "scale factor" property in Unity's mesh import settings. This won't affect transform scale values, it will just change the size at which data is imported.
I'm going to re-read the original post you made as I bring things into blender from zbrush. I've kind of been doing my scaling in blender partially. And I do like to keep everything at 1,1,1 in general. This is from doing a quick test on things, and the model was from an old file being re-decimated after t-posed since the prototype file was not t posed so it likely was not scaled like the prototype villager was scaled down to match the rest of the rts in blender while being animated.
I use zbrush and blender.