(18-01-2021, 09:01 AM)josemendez Wrote: Making the entire spiral shape using a rod sounds like overkill.That looks cool! I will try your suggestion and come back here if i encountered any problems. Thanks!
Instead, just use a straight rope/rod and use a texture or a shader to draw the spiral. Here's a good tutorial on it, it's for Unreal but the principles are exactly the same in any engine:
https://medium.com/xrlo-extended-reality...b47777d8ab
Obi would play the role of Unreal's builtin cable component.
It's pretty straightforward unless you're not comfortable with shaders. Let me know if you need help with it.
(18-01-2021, 10:09 AM)josemendez Wrote: Here you go. Find attached a Unity port of the above tutorial.Wow did you just make it? That's really cool! Thank you so much!!
Just use the CoiledWire shader in your rope (it's a surface shader, so will work in the built-in pipeline only), and add the CoiledWireController to it.
Here's a video of the result:
cheers!
