18-01-2021, 10:09 AM
(This post was last modified: 18-01-2021, 10:14 AM by josemendez.)
Here you go. Find attached a Unity port of the above tutorial.
Just use the CoiledWire shader in your rope (it's a surface shader, so will work in the built-in pipeline only), and add the CoiledWireController to it.
Here's a video of the result:
cheers!
Just use the CoiledWire shader in your rope (it's a surface shader, so will work in the built-in pipeline only), and add the CoiledWireController to it.
Here's a video of the result:
cheers!