21-12-2017, 12:10 AM
(20-12-2017, 10:29 AM)josemendez Wrote: You can safely delete ShadowmapExposer.cs. It is only used in very specific scenarios where you want particle impostors to cast shadows from non-directional lights, when rendering cloth using the ObiParticleRenderer (which I highly doubt you'll ever need).
Our next update (3.3) will be checked for compatibility with most recent versions, including 2018.1.
PERFECT!!!
Im glad it was an easy fix! Thank you so much, having a blast playing with the settings now!
