04-12-2020, 06:35 PM
(02-12-2020, 09:02 PM)josemendez Wrote: The rope’s “deformableMesh” is created entirely at runtime. Its not an asset or part of a scene, so it can’t be applied to a prefab or replaced by another mesh.I am actually using ObiRopeMeshRenderer as you mentioned but it also create the deformableMesh also so it is the same problem, Is there a way to use the ObiRopeMeshRenderer in a prefab and if not what is the alternative
What’s your use case? If you want to use a custom mesh for the rope, you should use ObiRopeMeshRenderer instead. The extruded renderer generates its own mesh by extruding a rope section, as explained in the manual.