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Help  Creating obi rope prefab
#3
(02-12-2020, 09:02 PM)josemendez Wrote: The rope’s “deformableMesh” is created entirely at runtime. Its not an asset or part of a scene, so it can’t be applied to a prefab or replaced by another mesh.

What’s your use case? If you want to use a custom mesh for the rope, you should use ObiRopeMeshRenderer instead. The extruded renderer generates its own mesh by extruding a rope section, as explained in the manual.
I am actually using ObiRopeMeshRenderer as you mentioned but it also create the deformableMesh also so it is the same problem, Is there a way to use the ObiRopeMeshRenderer in a prefab and if not what is the alternative
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Messages In This Thread
Creating obi rope prefab - by amismail - 02-12-2020, 08:17 PM
RE: Creating obi rope prefab - by josemendez - 02-12-2020, 09:02 PM
RE: Creating obi rope prefab - by amismail - 04-12-2020, 06:35 PM
RE: Creating obi rope prefab - by josemendez - 04-12-2020, 09:42 PM
RE: Creating obi rope prefab - by josemendez - 04-12-2020, 09:44 PM
RE: Creating obi rope prefab - by amismail - 07-12-2020, 08:32 PM
RE: Creating obi rope prefab - by amismail - 07-12-2020, 10:48 PM
RE: Creating obi rope prefab - by amismail - 10-12-2020, 11:37 AM
RE: Creating obi rope prefab - by josemendez - 10-12-2020, 12:55 PM
RE: Creating obi rope prefab - by amismail - 10-12-2020, 06:47 PM
RE: Creating obi rope prefab - by josemendez - 11-12-2020, 10:04 AM
RE: Creating obi rope prefab - by amismail - 14-12-2020, 04:49 PM